This modification only needs to be carried out on Windows XP, as the GTX TITAN X was not natively supported by Nvidia there. Compared to the RetroBooks driver […]
Retro-XP-PC #5:
Graphics, or – The Sky is the Limit
How much can a standard 3 x 1.5 mm² NYM installation cable withstand on a B16A LS? 3680 watts? The layout of the PCI Express slots on the […]
Retro-XP-PC #4:
RAM?
As a 32-bit operating system, Windows XP can only handle a maximum of 4 GB of RAM. So far, so clear – but, similar to the RetroBooks, the […]
Retro-XP-PC #3:
A good Board is crucial
The choice of CPU poses a real problem: the most powerful processor for which the appropriate workstation boards were developed at the time had “only” 6 cores. However, […]
Retro-XP-PC #2:
Four Ivy Bridge Cores?
As previously determined in the RetroBook project, the maximum Intel processor generation officially supported by Windows XP is the third generation, codenamed Ivy Bridge. This represents a slight […]
Retro-XP-PC #1:
Perhaps the most powerful Windows XP PC in the world
After the successful RetroBook project, it was only natural that a desktop PC with exaggerated specifications would follow, but unlike the notebooks, it would really be at the […]
UT3: Customize player name for LAN games
If you install Unreal Tournament III to play exclusively offline or on a LAN, you cannot simply change your player name. In addition, the campaign will not be […]
Fixing network configuration issues after upgrading to Debian 12 (Bookworm) and 13 (Trixie)
Some internal changes have been made to Debian, including the handling of network interfaces. This meant that I was no longer able to establish a network connection in […]
Upgrade Debian 12 (Bookworm) to 13 (Trixie)
We run several virtual machines with (mostly headless) Debian, so an in-place upgrade is the most sensible way to update to the new Debian 13, codenamed Trixie. Here […]